![]() The stillness and expanse of each map works together to make progressing through the game clunky and uncertain - you're constantly unsure of where to go and will sink a lot of time heading in wrong directions or even going backward due to the sameness of the maps. Until then, you're left to flail around and wonder why things like jumping and swinging around with a grappling hook are so frustratingly hard. This is intended to enhance and play up the strategic element of everything happening around you (what were you not aware of until it was too late?), but this isn't explained until you're considerably into the game. For example, there's a big learning curve in Shadwen because time only moves when you do. Dialogues can be skipped once the loading of the next level has been done.Cut-scenes which are very scarce are comprised of still comic-style images and are mainly used for intro and outro.This action-stealth adventure tries to break new ground, but all the features are handled in a way that doesn't really improve the gameplay at all. Story progresses through dialogues between Shadwen and Lily on a world map in between missions which works as a loading screen. Killed guards can be moved out of sight or hidden in the haystacks or bushes to avoid being spotted by other guards. There are only two types of guards, regular which can be killed from behind, and heavy guards which can only be killed by jumping on them from at least several meters high place. looking around with the camera does not affect the time in any way. You can hold the button to pass the time, or simply keep controlling your character which also passes the time. By default, when player character is idle the game pauses. Rewinding back time can be done anytime and any length so there's no way to get permanently stuck in a bad decision. However, the game doesn't end with game over nor does it reload a checkpoint of any kind, instead, it pauses and waits for the player to rewind back the time. The game yields game over the moment guards spot Shadwen, and they all carry crossbows so there is no sword fencing or even a way to kill them from from the front with your blade, they'll just block any frontal attack. Built devices can also be disassembled for materials and many devices require some of the same building materials. Used devices will be replenished at the beginning of each level. Each schematic will require certain materials which can be found in chests scattered across the kingdom. Additionally, Shadwen can find schematics for various gadgets she can build and use. Unlike Lily, Shadwen can jump, climb, use her blade for stealth kills, or swing using her grappling hook. ![]() Shadwen can create distractions by either pushing objects with her hands or using her grappling hook to pull them. Lily herself cannot be spotted even if she passes right in front of or through the guards and will move automatically when the path is clear. Shadwen can use either stealth kills or distraction to move the guards out of the way and let Lily proceed unspotted. The goal on each level is to reach the final door with the coat of arms above them and two levers which need to be operated simultaneously to open them, meaning both Shadwen and Lily need to be present in order to proceed. Story spans some twenty or so levels which vary in design but retain the same dark setting. ![]() Tutorial level teaches basic gameplay and how to use surroundings and objects to your advantage and to remain out of sight of ever vigilant king's guards. While majority of the game the player controls Shadwen, during introductory level Lily is controllable character. This is a stealth game in the most literal way which leaves zero tolerance for direct confrontation of any kind. Shadwen cannot risk Lily alerting anyone about her presence so she takes Lily with her. The way Shadwen, controlled by the player, disposes of that guard will affect Lily and her opinion of Shadwen throughout their time together. It just so happens that Shadwen was passing through on her way to king's castle. The guard who caught her wasn't compassionate enough to let it slide and was about to bring her in front of a king to be passed sentence upon. It all started with Lily, a young girl driven by hunger who found herself stealing a couple of fallen apples. Instead, a determined looking female assassin is ready to smear her blade with blood of the kings.įast forward to earlier that day, letting the players experience Shadwen's journey on a quest to assassinate the king. King is calling out for guards, but none come dashing to his rescue. ![]()
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